mThe
<Virtual Flesh> is an installation providing audiences
with interactivity. Users or audiences can cut the virtual
fish with a fork and knife and in real time, each motion
results on the image on the plate. This work proposes
a different kind of communication between an art work
and audiences. The Audiences feel like ther are cutting
a fish dish on a restaurant table but the fish cannot
be eaten and the action can call another image, which
can be recalled in the relation with the flesh and eating,
The action can be a puzzle game. We want to make a diverse
inputs. Usually interactive works use a mouse and keyboard
but this work considers a natural way of input.
In
second semester at ITP, I made this with Qprox sensers
and BX24 microcontroller, but I realized that each Qprox
senser interfered so much each other. So to solve out
this, I switch the sensor to motorola EVM sensor which
generates the electric field and detect whatever inside
the field, as followed Tom Igoe, a professor of the third
semester independent study. The second picture below(up
right picture) is the Qporx ssnsors and BX24 and two pictures
at the bottom are the EVM sensor and PIC micro controller
board.
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