<The Breath of the Sea>, 2014 <Ripplecast>, 2009 <Ripplecast>, 2009
<Ripplecast)>, 2008 <Cromaflow>, 2008 <Moons Over You>, 2008
<Illumination>, 2007 <Cross_Being:Dancer(Spinning Screen)>, 2008 <Layered Time>, 2007
<The Spinning Screen_Version 2> <Where's Waldo?>, 2007 <Flora Electronica>, 2007
<NumberOrchestra>, 2006 <Tiltable Maps>, 2006 <Cross_Being_Dancers(Spinning Screen)>, 2004
<Cross-Being_Todd (Tilting Table)>, 2004

<A BeadBall Table>,2004

Virtual Flesh, 2003
<PingPong>, 2003 <liaison X>, 2002  
Virtual Flesh

interactive installation, 2002
Cowork with Jeong Han Kim
video projectors, computer running Max/Jitter, Glass dish. Micro-controller and electric board

mThe <Virtual Flesh> is an installation providing audiences with interactivity. Users or audiences can cut the virtual fish with a fork and knife and in real time, each motion results on the image on the plate. This work proposes a different kind of communication between an art work and audiences. The Audiences feel like ther are cutting a fish dish on a restaurant table but the fish cannot be eaten and the action can call another image, which can be recalled in the relation with the flesh and eating, The action can be a puzzle game. We want to make a diverse inputs. Usually interactive works use a mouse and keyboard but this work considers a natural way of input.

 In second semester at ITP, I made this with Qprox sensers and BX24 microcontroller, but I realized that each Qprox senser interfered so much each other. So to solve out this, I switch the sensor to motorola EVM sensor which generates the electric field and detect whatever inside the field, as followed Tom Igoe, a professor of the third semester independent study. The second picture below(up right picture) is the Qporx ssnsors and BX24 and two pictures at the bottom are the EVM sensor and PIC micro controller board.