Screen based Interactive Works

Hyun Jean Lee

     
 

<Rain>, 2003, Director Lingo Programming

Cowork with
JinYo Mok (Programming), Ariel Churi (Visual Design), John Bergen (Sound Design)

This is a ShockWave game programmed in Macromedia Director LINGO script. The target audience of this game is 5-9 years old children. The story is that one boy is going home escaping the rain in a rainy day. The boy thinks that if he get wet and late, his mother would be angry, so he want to get to home as fast as he can, and at the same time to escape getting wet as much as possible, through hiding under trees or grasping an umbrella in the air which is a bonus. The player will play a role of the boy. I took a part in programming part with JinYo.

 

   
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<Game-Yunori>, 2002, Director Lingo Programming

This is a ShockWave game programmed in Macromedia Director LINGO script. Originally this game is a Korean traditional board game which can be played by two or more players. In this game two player can be play at the same time and each player can have four pieces of place marker. And depending on the result of the four yut sticks which is thrown using a button, the player can move his/her place marker on the white board for his/her own plan. The player who can turn his/her four place markers around the board and return home first will be winner of the game. I programmed and visual designed this game. It is my first big scope programming experience in lingo.

 

   
 

<Game-Gawi,Bawi,Bo( Rock, Paper, Scissors)>, 2002, Director Lingo Programming

This is a simple lingo game of rock, paper, scissors. I programmed and visual designed this game.

 

   
 

<Temperature-flower >, 2002, Director Lingo Programming

This is the interface presenting the present temparature of outside in real time. This can collect information from <www.weather.com> and depending on the temparature the flower is blooming and shrinking by itself. This programmed in Lingo and net lingo.

 

   
 

< Toggled 100 Lockers >, 2003, Director Lingo Programming,

If someone who want to open door of locker, first turn he want to open every one in a row and second turn one over one in a row. and third turn one over two, firth turn one over three..

if he will open the one hundredth turn how the door will be seen like?

     
 

< Cavemen >, 2003, Director Lingo Programming

please drag your mouse over cavemen

< Cavemen1 >

< Cavemen2 >

< Cavemen3 >

     
 

<The Rabbit wants to eat Carrots>, 2003, Director Lingo Programming

Use your Arrow Key on the Keyboard t to move the rabbit.

 

   
 

<TICTACTOE>, 2003, Director Lingo Programming

The first player who put three his pieces serially on the board can win

 

 

 

< Digital OMOK >, 2003, Director Lingo Programming

Buggythough,

The first player who put five his pieces serially on the board can win

 

 

   
 

<Fingers 1>, 2003, Flash Actionscript

<Fingers 2 >, 2003, Flash Actionscript

 

   
  <Memory Game>, 2003, Flash Actionscript

 

   
  <Calculator Programming>, 2003, Flash Actionscript

 

 

www.hyunjeanlee.com